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December 29, 2013
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:iconnekonotaishou:
nekonotaishou Dec 29, 2013  Student Filmographer
@00:02Thanks for all of your advice! I'll definitely keep it in mind for the next dinosaur cycle :)
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A de-stressing practice walk cycle I made about 2 weeks ago, before the semester ended. No reference, all from my head.

Model was found in the resource folder of my school's network.

Animated in Maya


Edit allow me to repeat: I did not design this creature. this guy did. I didn't model it or rig it. Someone else did. I just animated it.
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:iconxtc-lette:
XTC-Lette Dec 31, 2013  Student Digital Artist
you should add a head shake like a puppy dog in there. make it more lively... 
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:iconjakeusso:
Jakeusso Dec 30, 2013  Hobbyist Digital Artist
yes. Yes. YES!!!
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:iconuchihamandara:

Hmm… very nice animation, though I have a few (hopefully constructive - I'm no animator) criticisms to make:

1. The theropod here feels too 'light'. I think it's mainly due to the rapid, excessive and overly synchronized bobbing of the head and forelimbs. Perhaps a delay between the two might imply more weight? I suspect that if the 'bobbing' motion was slowed down, it would definitely help to make this dino feel more 'weighty' (something along the lines of a few tonnes) instead of being probably the weight of a heavy turkey. Otherwise, maybe reduce the range of motion for the forelimbs.

2. The animation of the tail seems a bit stiff, especially regarding the tip of the tail, which is usually depicted as being a bit 'whiplike' in motion. In general, most animal tails do tend to be quite flexible at the end, so it'd be nice if it could be reflected :)

3. Perhaps it's due to the speed of the animation, but it feels like the main body (midriff) is swinging a little too much - to the point where it looks like its about to topple over. I think it might be alright to keep the midriff more stable, while keeping the swing in the tail and head, or perhaps adding a sort of 'rippling flesh' effect to make it seem as if some of the impact of pushing off from the ground is being absorbed by the flesh.


Apart form that, splendid work, especially given the lack of reference-use :)

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:iconnekonotaishou:
nekonotaishou Dec 31, 2013  Student Filmographer
Thanks for the feedback! Much appreciated! :D I'll definitely keep those points in mind for the next cycle like this one C:
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:iconpyrosaitan1:
The tail's a bit jittery but apart from that I'd say pretty good, far better than anything I could ever do lol
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:icondino-mario:
Dino-Mario Dec 29, 2013  Hobbyist General Artist
Me guta
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:iconbnw-jack:
this isnt a original design its from greg broadmore's dinosaur piece workshop concept in april 2008 imagine fx
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:iconnekonotaishou:
nekonotaishou Dec 29, 2013  Student Filmographer
I know that, I'm not claiming the model, just the animation. I didn't make the model and I didn't rig it. Please read artist's comment.
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:iconbnw-jack:
ah ok sorry i did read but not understand, wasnt trying to undermine you but assumed as it was from your school resource that you also didnt know. no offence intended
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:iconarwingxl:
ArwingXL Dec 29, 2013  Professional Filmographer
@00:02more weight, less syncronization, more lag and secondary on rotation channels, etc. etc.
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