Yaaay! More animation~ <3I recently found out that

restored almost all of her gallery (

!!!)
so of course I immediately went and saved as much of it as I could, because her stuff is awesome and I cried when she cleaned it out. srsly.Go figure I saw lots and lots of Lockjaws, and being the awesome citters that they are, I felt obliged to make this.
Eugh, this is actually the second attempt to animate a Lock bounding

the first try was stiff and glitchy and just plain
ugly. I realized (with no little amount of horror) how dusty my animation skills had gotten; so this is both a tribute and practice run of sorts to get my animations back into a comfortable range of quality @A@
Lockjaws (c) *
beastofoblivionArt (c) me
I like this~
*watches herself get stolen* Sure, how can I help?
<: D I'm doing a run cycle for a long tailed creature like the Lockjaw and FAIL horribly at the tail <: D I was wondering if you have any tips or advice for animating the tail <: D
Okay, well, two words of advice:
Wave Principle.
Of the many different techniques, that one's probably the one I use the most; the wave principle pretty much is the way a wave moves down a line, kinda like this [link] or the last bit of this [link]