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Submitted on
June 24, 2012
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A little (early) birthday gift for :iconwolfpearl:

Sorry that the walk cycles are all a little funky, some feet are sliding, the masses aren't consistent and shift around a lot. I didn't have enough time to make this perfect ^^;
Morri needs more frames, and Iralbe's cycle doesn't suit him at all, but still, I like how it turned out.

Referenced a coyote for Hafmar's gait, a wolf hybrid for Surama, a rottweiler for Iacar, a Great Dane for Morri, and a grey wolf for Iralbe the animal in the video was probably a little old, which is why Ibs is walking a little stiff...

I wanted to add in Azrabak, but I ran out of time.

Edit: a few people keep asking about Hafmar's extra legs, so I'm putting their character sheets here to clear that up
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:iconaeolyx:
Morri!! :D
This is awesome btw :)
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:iconnekonotaishou:
nekonotaishou Mar 25, 2014  Student Filmographer
Thank you so much!
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:iconaeolyx:
You're very welcome! :meow:
Reply
:iconlookingglass99:
lookingglass99 Feb 17, 2014  New member Hobbyist General Artist
OH MAH GOWD!!! THE LAST ONE LOOKS A LITTLE LIKE SLENDERMAN!!!
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:iconechofur00:
Echofur00 May 13, 2013  Hobbyist Digital Artist
creepy characters XD But cool!
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:iconreiplaz:
Reiplaz Jan 30, 2013  Hobbyist Digital Artist
oh wow .O.
can you make me a WIP
walk animation please???
i will pay!
Reply
:iconnekonotaishou:
nekonotaishou Jan 30, 2013  Student Filmographer
Ok :) I charge around $15-20 for a run cycle. $25-30 for a walk cycle.
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:iconmikaley:
why are run cycles cheaper than walk cycles? :)
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:iconnekonotaishou:
nekonotaishou Dec 16, 2013  Student Filmographer
Run cycles are usually much faster than walk cycles, so there are less frames. Walk cycles also tend to have multiple feet on the ground at the same time, so I'd have to pay closer attention to the spacing of those feet to make sure they don't slide around. Overall, walk cycles are more work than run cycles. :)
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:iconmikaley:
That makes sense XD
Do you still do silluette animations like this, cause it's pretty awesome *___*
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